happydalek (
happydalek) wrote2008-12-30 07:32 pm
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Star Trek Scale (WARNING: contains math)
So, I've started writing a Star Trek fic. In it, my main protagonist has just arrived on Vulcan from Earth, and after a short stay there, is going back to Earth. Although my protagonist is a member of Starfleet, he is not stationed aboard a starship and did not go to Vulcan on official business, so I decided he must have taken a standard transport vessel, travelling at the normal cruising speed of a starship, which is Warp 6. Sounds pretty reasonable, right?
Except that Vulcan orbits 40 Eridani A, which is 16 lightyears from Earth. That's a distance of 1.513684544 x 10^14 kilometers. Warp factor 6, calculated according to the TNG formula is 421 billion kilometers per hour. That means, traveling at normal cruising speed, it would take a starship about 15 days to make the trip. Conversely, at Warp 6, a ship would travel through the entire Sol system in 2 minutes. Think about that. Basically, Warp 6 is only good for short hops. Not really what I'd consider a "cruising" speed.
Since I can't have my main protagonist wasting 30 days on this trip (he's got a young family at home), I guess his standard transport vessel is going to have to move a bit faster than "normal cruising speed." Like, Warp 8, which would get him from Earth to Vulcan in a far more reasonable 5.7 days. At Warp Factor 8. (Warp Factor 9.2 is the normal maximum speed of most starships.) Space is pretty freakin' big.
Here's Memory Alpha's article on Warp Factor, and the math formulas used to calculate it.
I just thought it was an interesting thing to consider.
Except that Vulcan orbits 40 Eridani A, which is 16 lightyears from Earth. That's a distance of 1.513684544 x 10^14 kilometers. Warp factor 6, calculated according to the TNG formula is 421 billion kilometers per hour. That means, traveling at normal cruising speed, it would take a starship about 15 days to make the trip. Conversely, at Warp 6, a ship would travel through the entire Sol system in 2 minutes. Think about that. Basically, Warp 6 is only good for short hops. Not really what I'd consider a "cruising" speed.
Since I can't have my main protagonist wasting 30 days on this trip (he's got a young family at home), I guess his standard transport vessel is going to have to move a bit faster than "normal cruising speed." Like, Warp 8, which would get him from Earth to Vulcan in a far more reasonable 5.7 days. At Warp Factor 8. (Warp Factor 9.2 is the normal maximum speed of most starships.) Space is pretty freakin' big.
Here's Memory Alpha's article on Warp Factor, and the math formulas used to calculate it.
I just thought it was an interesting thing to consider.
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Kudos to you for trying to be accurate though. :)
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(I love the fact that suddenly everyone on my flist is talking Trek.)
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Yeah, considering the grand tradition of writers completely ignoring the science, perhaps I ought to just go along with it, though it does break my little geeky heart.
(Ain't it great?) XD